Post by Killer B3e on Jul 16, 2013 8:27:59 GMT
You don’t have to read everything. If you are searching for a certain aspect, check the Content. Note that this guide covers both free players and p2p players!
Enjoy my guide and have fun playing the game!
Content:
1. Mage introduction and basics
1.1 Stats
1.2 Gems
1.3 Astrals
1.4 Refines
1.5 Enchantments
1.6 Mount
1.7 Academy
1. Mage introduction and Basics
The mage is probably the most squishiest class in Wartune, though he excels at tanking magical attacks because of the high MDEF bonus you get.
In group arena’s as well as in MP Dungeons the mage will mostly be placed in the back. In Solo dungeons and in the Duel Arena, you will put your Knights before you(If you are lower than level 50 and lv 40+) or Templars in front of you if you are lv 50+.
In a fight you can do 2 things, depending on your skills tree setup (double skills).
1.1 Stats
Your most important stat is MATK. This is always the highest of your stats.
After MATK in most cases, the second highest will be MDEF.
PDEF is very important as well. Since 2 out of 3 classes deal Physical damage you can not afford it to ignore this stat. And you will need PDEF when fighting the Fearful Faye in the Catacombs. We can see alot of mages just focussing on MDEF for this aspect of the game. The Eye deals Physical damage when he smashes down on you repeatedly.
Don’t forget to add HP and Charisma to your build. As a mage, you don’t want Crit gems.
Example for how mage stats looks like is as below:
1.1.1 Gems
-With Socketing Rods: Gem MATK, MDEF/HP and PDEF. It really depends what classes you compete with.
If you have legendary items, obviously gem the stat you don’t have yet
-Without Socketing Rods: Full MATK (freeplayer road)
1.1.2 Astrals
As in any other game gold is really important in Wartune. Try to get as much gold as you can.
This gold you make will either go in Contribution, Enchantments or Astrals.
Astrals are really important and you can’t go without them. Every player can hold up to 8 astrals depending on your lvl.
A Mage should not go for a crit build; unless you want epic heals (heals can crit and will heal more). Crit is for Archers mainly. Get a Will Destroyer in stead. It will benefit you greatly.
This is the order of the astrals you are going to equip when getting leveled up to 30,40,50,60… When you hit lvl 25, you will be able to equip 2 astrals.
1.) MATK
2.) MDEF or PDEF
3.) PDEF or MDEF (If you had the luck to obtain the orange Will Destroyer, use this in stead.)
4.) Enhanced Will Destroyer if you haven’t already got it, else equip the last defensive astral you need.
5.) Refined Goddess Blessing
6.) Pristine Enshieldment (works very good with imperial commander or lord divine title)
7.) Guardian Angel, Deflection or Regeneration (depends what you like more; personally, i will go for Guardian Angel)
1.1.3 Refines
Another important way to max out your stats is to refine your gear (green stats shown on a piece of equipment).
Keep refining until you get 2 stats you need at least (preferably defense and int). Non-baleners should stop here, and refine again when they get more refinement crystals; test your luck: something good may come out
p2p players will want to save the 2-3 or even 4 stats they want by marking the little box on the left. And then refine until u get the stats you need. These stats are certainly defense and intellect. The 3 others are these: MDEF, PDEF, MATK and Endurance.
1.1.4 Enchantments
Always enchant your gear: it will get you mass bonus stats. This can cost you alot of gold. Use higher lvl Lucky stones for enchanting to 12+ if you have any. When you upgrade your gear into legendary (18+), you better use lvl 9 luck stones because the price gets so high you can’t really afford to lose like 300k of gold.
1.1.5 Mount
Just focus on Intellect and keep Endurance and Armor on equal heights.
1.1.6 Academy
In the Academy you want to prioritize MATK, MDEF and PDEF, but DO NOT ignore your Troops Stats! Troop PATK gives you an edge in WB fights and Troop Count will give your Troops more HP. You will want Troop MDEF as well as Troop PDEF: When fighting in the BG or in the Dual Arena it is important to keep your troops alive as long as possible because Single Target spells like Bolt (mage) and Arrow Strike (Archer) will have 2 chances out of 3 to hit your Knights in stead of you. But dont use SUNTORIA or RESTORATION in order to achieve this. Level Troop MDEF/PDEF and Troop Count in stead.
Enjoy my guide and have fun playing the game!
Content:
1. Mage introduction and basics
1.1 Stats
1.2 Gems
1.3 Astrals
1.4 Refines
1.5 Enchantments
1.6 Mount
1.7 Academy
1. Mage introduction and Basics
The mage is probably the most squishiest class in Wartune, though he excels at tanking magical attacks because of the high MDEF bonus you get.
In group arena’s as well as in MP Dungeons the mage will mostly be placed in the back. In Solo dungeons and in the Duel Arena, you will put your Knights before you(If you are lower than level 50 and lv 40+) or Templars in front of you if you are lv 50+.
In a fight you can do 2 things, depending on your skills tree setup (double skills).
1.1 Stats
Your most important stat is MATK. This is always the highest of your stats.
After MATK in most cases, the second highest will be MDEF.
PDEF is very important as well. Since 2 out of 3 classes deal Physical damage you can not afford it to ignore this stat. And you will need PDEF when fighting the Fearful Faye in the Catacombs. We can see alot of mages just focussing on MDEF for this aspect of the game. The Eye deals Physical damage when he smashes down on you repeatedly.
Don’t forget to add HP and Charisma to your build. As a mage, you don’t want Crit gems.
Example for how mage stats looks like is as below:
1.1.1 Gems
-With Socketing Rods: Gem MATK, MDEF/HP and PDEF. It really depends what classes you compete with.
If you have legendary items, obviously gem the stat you don’t have yet
-Without Socketing Rods: Full MATK (freeplayer road)
1.1.2 Astrals
As in any other game gold is really important in Wartune. Try to get as much gold as you can.
This gold you make will either go in Contribution, Enchantments or Astrals.
Astrals are really important and you can’t go without them. Every player can hold up to 8 astrals depending on your lvl.
A Mage should not go for a crit build; unless you want epic heals (heals can crit and will heal more). Crit is for Archers mainly. Get a Will Destroyer in stead. It will benefit you greatly.
This is the order of the astrals you are going to equip when getting leveled up to 30,40,50,60… When you hit lvl 25, you will be able to equip 2 astrals.
1.) MATK
2.) MDEF or PDEF
3.) PDEF or MDEF (If you had the luck to obtain the orange Will Destroyer, use this in stead.)
4.) Enhanced Will Destroyer if you haven’t already got it, else equip the last defensive astral you need.
5.) Refined Goddess Blessing
6.) Pristine Enshieldment (works very good with imperial commander or lord divine title)
7.) Guardian Angel, Deflection or Regeneration (depends what you like more; personally, i will go for Guardian Angel)
1.1.3 Refines
Another important way to max out your stats is to refine your gear (green stats shown on a piece of equipment).
Keep refining until you get 2 stats you need at least (preferably defense and int). Non-baleners should stop here, and refine again when they get more refinement crystals; test your luck: something good may come out
p2p players will want to save the 2-3 or even 4 stats they want by marking the little box on the left. And then refine until u get the stats you need. These stats are certainly defense and intellect. The 3 others are these: MDEF, PDEF, MATK and Endurance.
1.1.4 Enchantments
Always enchant your gear: it will get you mass bonus stats. This can cost you alot of gold. Use higher lvl Lucky stones for enchanting to 12+ if you have any. When you upgrade your gear into legendary (18+), you better use lvl 9 luck stones because the price gets so high you can’t really afford to lose like 300k of gold.
1.1.5 Mount
Just focus on Intellect and keep Endurance and Armor on equal heights.
1.1.6 Academy
In the Academy you want to prioritize MATK, MDEF and PDEF, but DO NOT ignore your Troops Stats! Troop PATK gives you an edge in WB fights and Troop Count will give your Troops more HP. You will want Troop MDEF as well as Troop PDEF: When fighting in the BG or in the Dual Arena it is important to keep your troops alive as long as possible because Single Target spells like Bolt (mage) and Arrow Strike (Archer) will have 2 chances out of 3 to hit your Knights in stead of you. But dont use SUNTORIA or RESTORATION in order to achieve this. Level Troop MDEF/PDEF and Troop Count in stead.